chore: initial baseline before refactoring

Initial snapshot of Home Assistant config (HAOS 2026.4.4)
prior to dashboard restructuring and helper YAML migration.

Pre-commit cleanup applied:
- Removed blueprints/switch_manager/ (9.4 MB stale, component already gone)
- Removed .storage/switch_manager
- Removed home-assistant.log.{1,old,fault}
- Removed zigbee2mqtt/configuration_backup_v{1..4}.yaml
- Removed zigbee2mqtt/database.db.tmp.2024-09-27 (1.5y old)
- Created empty themes/ to satisfy configuration.yaml include

.gitignore uses allowlist strategy for .storage/ to keep
all tokens, keys, and PINs out of version control.
This commit is contained in:
2026-05-02 14:24:53 +02:00
commit 5f01411780
149 changed files with 47886 additions and 0 deletions
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from cx_const import DefaultActionsMapping, Light, Z2MLight
from cx_core import LightController, Z2MLightController
from cx_core.controller import action
from cx_core.integration import EventData
from cx_core.integration.zha import ZHAIntegration
class ZB5121LightController(LightController):
def get_zha_actions_mapping(self) -> DefaultActionsMapping:
return {
"on": Light.ON,
"off": Light.OFF,
"step_with_on_off_0_32_0": Light.CLICK_BRIGHTNESS_UP, # Click brightness up
"move_with_on_off_0_50": Light.HOLD_BRIGHTNESS_UP, # Hold brightness up
"step_with_on_off_1_32_0": Light.CLICK_BRIGHTNESS_DOWN, # Click brightness down
"move_with_on_off_1_50": Light.HOLD_BRIGHTNESS_DOWN, # Hold brightness down
"recall_0_1": None, # Click clapperboard
"stop": Light.RELEASE, # long release
}
class ZB5122LightController(LightController):
@action
async def colortemp_from_controller(self, extra: EventData) -> None:
if isinstance(self.integration, ZHAIntegration):
await self._on(color_temp=extra["args"][0])
def get_zha_actions_mapping(self) -> DefaultActionsMapping:
return {
"on": Light.ON, # Click light on
"off": Light.OFF, # Click light off
"hold_brightness_up": Light.HOLD_BRIGHTNESS_UP, # Hold light on
"hold_brightness_down": Light.HOLD_BRIGHTNESS_DOWN, # Hold light off
"stop": Light.RELEASE, # long release
"move_to_color": Light.CLICK_XY_COLOR_UP, # click RGB
"move_hue": Light.HOLD_XY_COLOR_UP, # hold RGB
"stop_move_hue": Light.RELEASE, # release RGB
"move_to_color_temp": Light.COLORTEMP_FROM_CONTROLLER, # click CW
"move_color_temp": Light.HOLD_COLOR_TEMP_TOGGLE, # hold CW
"stop_move_step": Light.RELEASE, # release CW
"recall_0_1": None, # Click clapperboard
}
def get_zha_action(self, data: EventData) -> str:
command: str = data["command"]
if command == "move_with_on_off":
return (
"hold_brightness_up" if data["args"][0] == 0 else "hold_brightness_down"
)
elif command == "move_hue":
return "stop_move_hue" if tuple(data["args"]) == (0, 0) else "move_hue"
return command
class ZB3009LightController(LightController):
def get_z2m_actions_mapping(self) -> DefaultActionsMapping:
return {
"on": Light.TOGGLE,
"off": Light.TOGGLE,
"brightness_move_up": Light.HOLD_BRIGHTNESS_UP,
"brightness_move_down": Light.HOLD_BRIGHTNESS_DOWN,
"brightness_stop": Light.RELEASE,
"color_temperature_move_down": Light.CLICK_COLOR_TEMP_DOWN,
"color_temperature_move_up": Light.CLICK_COLOR_TEMP_UP,
"color_temperature_move": Light.COLORTEMP_FROM_CONTROLLER,
"color_move": Light.XYCOLOR_FROM_CONTROLLER,
"hue_move": None, # Play/pause button
"recall_1": None, # Scene 1
"recall_3": None, # Scene 2
"recall_2": None, # Scene 3
}
class ZB3009Z2MLightController(Z2MLightController):
def get_z2m_actions_mapping(self) -> DefaultActionsMapping:
return {
"on": Z2MLight.TOGGLE,
"off": Z2MLight.TOGGLE,
"brightness_move_up": Z2MLight.HOLD_BRIGHTNESS_UP,
"brightness_move_down": Z2MLight.HOLD_BRIGHTNESS_DOWN,
"brightness_stop": Z2MLight.RELEASE,
"color_temperature_move_down": Z2MLight.CLICK_COLOR_TEMP_DOWN,
"color_temperature_move_up": Z2MLight.CLICK_COLOR_TEMP_UP,
"color_temperature_move": Z2MLight.COLORTEMP_FROM_CONTROLLER,
"color_move": Z2MLight.XYCOLOR_FROM_CONTROLLER,
"hue_move": None, # Play/pause button
"recall_1": None, # Scene 1
"recall_3": None, # Scene 2
"recall_2": None, # Scene 3
}